Random Army Lists
As I've said, I like Neil Thomas's Wargaming Nineteenth Century Europe 1815-1878 rules. In particular I like his approach to generating random scenarios.
These are the army lists I use.
Afghan Army
Regular Infantry (Levy, Early Breechloader, Loose Order)
Regular Infantry (Levy, Rifled Muzzleloaders, Loose Order)
Ghazi Infantry (Fanatics, 'Muskets', Loose Order)
Tribesmen Skirmishers (Average, Muskets)
Regular Cavalry (Levy)
Irregular Dragoons (Levy, 'Breachloaders')
Armstrong Guns Artillery (Rifled Steel)
Artillery (Smoothbores)
Special Rules
(1) Infantry Composition. 1-2 of the Infantry have Early Breechloaders. Others have Rifled Muzzleloaders.
(2) Swords of Allah. 1-2 of the Infantry are Ghazis. The Ghazis do not have firearms but save as 'Muzzleloading Weapons'. They must stay in Column Formation but may always charge enemy infantry.
(3) Cavalry Composition. 1-2 of the Cavalry are Regular. The rest are Irregular Dragoons.
(4) Irregular Cavalry. The Irregular Cavalry is classed as Dragoons. They do not carry firearms but save as 'Breechloading Weapons'.
(5) Artillery Composition. 0-1 of the Artillery units are Rifled Steel, the rest are Smoothbores.
(6) Tribal Uprising. An additional 1-6 units of Tribal Skirmishers accompany the army.
(7) Khyber Knives. The Tribesmen Skirmishers are allowed a Conditional charge against Infantry. Both sides roll one dice per base for the hand-to-hand combat.
Commentary
The Afghan Army is an odd mixture of quite terrible regular and some very effective irregulars. A few infantry had Snider-Enfields which were as good as those issued to the Indian Army and one battery of artillery was Armstrong Guns, made in Newcastle, which were better then the guns of the Royal Artillery. However, both leadership and morale were severely lacking in the regular army.
Indian Army Afghanistan
Unit Types
British Infantry (Elite, Later Breechloader, Loose Order)
Indian Infantry (Average, Early Breechloader, Loose Order)
Gurkha or Guide Indian Infantry (Elite, Early Breechloader, Loose Order)
British Cavalry (Elite)
Indian Cavalry (Average)
Horse Artillery (9 Pounder Rifled Steel)
Field Artillery (9 Pounder Rifled Steel)
Mountain Artillery (Rifled Mountain Guns)
Siege Artillery (Siege Guns)
Special Rules
(1) Infantry Composition:
1-3 unit of Infantry can be British.After 1879 0-1 Indian Army units must be Levy.
(2) No Skirmishers. This army does not field any Skirmisher units; they are replaced by an Elite unit of the Indian Army, such as the Guides or the Gurkhas
(3) Cavalry Composition. 0-1 Cavalry units are British, the rest are Indian.
(4) Artillery Composition.
0-1 Artillery units can be Horse Artillery.1-3 Artillery units can be Field Guns.If attacking Ali Masjid one Artillery unit can be Siege Guns.In the frontier passes all of the artillery can be Mountain Guns
(5) Command Level. 1-4 it is Average, 5-6 it is Good (Roberts).
Commentary
Classing the Indian Army units as 'average' may seem harsh as both the officers and men were at least as professional as the British army. However, in these rules morale is mainly about how well units stay together when they start to take casualties, and the Indian Army, with its shortage of officers, was always vunerable in this regards. As the war went on this became a more serious problem.
British and Indian units were usually brigaded into units of one Britsh and two Indian regiments.
Northwest Frontier Tribes
Unit Types
1-3 Ghazi Infantry (Fanatics, 'Muskets', Loose Order)
0-1 Tribesmen Skirmishers (Average, Early Breechloaders)
1-3 Tribesmen Skirmishers (Average, Rifled Musket)
1-6 Tribesmen Skirmishers (Average, Musket)
1-6 Tribesmen Skirmishers (Average, Musket)
0-1 Irregular Dragoons (Average, 'Muskets')
0-1 Artillery (Smoothbore Mountain Guns)
Special Rules
(1) Tribal Uprising. Use the above numbers not the usual system for determining the size of the army. You will end up with between 4 and 20 units.
(2) Swords of Allah. The Ghazis do not have firearms, only move in Column Formation and may always charge enemy infantry.
(3) Khyber Knives. The Tribesmen Skirmishers are allowed a Conditional charge against Infantry. Both sides roll one dice per base for the hand-to-hand combat.
(4) Irregular Cavalry. The Iregular Cavalry is classed as Dragoons. They do not carry firearms but save as 'Breechloading Weapons'.
(5) Sangars. All Skirmishers can start the game in sangars, which provide Hard Cover from small arms
(6) Command Level. Leadership is classed as Good. This is not because the general is a genius, but because the tribesmen fight independently and don't need to be told what to do.
Commentary
The Northwest Frontier tribes were expert hillmen and bringing them to decisive battle can be like trying to nail jelly to the wall. Battles are most likely to be inconclusive.
Russian Army Far East
Unit Types
Russian Infantry (Average, Early Breechloader, Loose Order)
Cossack Dragoons (Levy, Later Breechloaders)
Russian Artillery (Rifled Bronze)
Special Rules
(1) Bayonets of the Empire. This rule does not apply.
(2) No Skirmishers. Count as additional Infantry instead.
(3) Stubborn Infantry. The first time a base is removed from Infantry units after enemy shooting, Russian infantry automatically pass the ensuing morale test.
(4) Command Level. 1-4 Poor, 5-6 Good.
Commentary
The Russian Army of the Far East was essentially the same as that which fought Turkey in the west. The main difference being that most of the cavalry are Cossacks and a lot of them are of rather indifferent quality, although they are well armed with the latest Berdan rifles.
Russian/Afghan Army
Unit Types
Russian Infantry (Average, Early Breechloader, Loose Order)
Afghan Regular Infantry (Levy, Early Breechloader, Loose Order)
Afghan Regular Infantry (Levy, Rifled Muzzleloaders, Loose Order)
Ghazi Infantry (Fanatics, 'Muskets', Loose Order)Cossack Dragoons (Levy, Later Breechloaders)
Tribesmen Skirmishers (Average, Muskets)
Cossack Dragoons (Levy, Later Breechloaders)
Afghan Regular Cavalry (Levy)
Afghan Irregular Dragoons (Levy, 'Breachloaders')
Russian Artillery (Rifled Bronze)
Afghan Artillery (Smoothbores)
Special Rules
(1) Infantry Composition.
1-6 Infantry units are Russian; the rest are Afghan0-1 of the Afghan Infantry units are Ghazi, the rest are Regular
(2) Bayonets of the Empire. This rule does not apply.
(3) Stubborn Infantry. The first time a base is removed from a Russian Infantry unit after enemy shooting, Russian infantry automatically pass the ensuing morale test.
(4) Swords of Allah. The Ghazis do not have firearms but save as 'Muzzleloading Weapons'. They must stay in Column Formation but may always charge enemy infantry.
(5) Khyber Knives. The Tribesmen Skirmishers are allowed a Conditional charge against Infantry. Both sides roll one dice per base for the hand-to-hand combat.
(6) Cavalry Composition.
1-2 of the Cavalry are Cossacks.0-1 are Afghan Regualr CavalryThe rest are Afghan Irregulars.
(5) Irregular Cavalry. The Iregular Cavalry is classed as Dragoons. They do not carry firearms but save as 'Breechloading Weapons'.
(6) Artillery Composition. 1-2 of the Artillery units are Russian, the rest are Afghan.
(7) Tribal Uprising. An additional 1-6 units of Tribal Skirmishers accompany the army.
(8) Command Level. 1-4 Poor, 5-6 Good
Commentary
An alliance between Russia and Afghanistan against the British is always going to be fragile, but the combination of disciplined Russian Infantry and Afghan irregular can be effective if difficult to control.
Wolseley's Division - Gallipoli
Unit Types
British Infantry (Elite, Later Breechloader, Loose Order)
Naval Brigade (Elite, Later Breechloder, Loose Order)
Indian Infantry (Average, Early Breechloader, Loose Order)
Bashi-Bazouks Skirmishers (Rabble, Smoothbore Musket)
Indian Cavalry (Average)
Artillery (Rifled Steel)
Special Rules
(1) Infantry Composition. 1-6 Infantry units are British, one of which can be the Naval Brigade, the rest are Indian.
(2) Naval Brigade. If there are 3 Artillery units one is a Naval Brigade with 9 pounders.
(3) The Very Model of a Modern Major General. Command Level is Good.
Commentary
Wolseley's force is a mixture of British infantry sent from home and the Indian division, allied to the local Ottoman forces. Wolseley could also call on the services of a Naval Brigade of sailors and Royal Marines.
Optional Command Level
The rules for optional command levels provide a powerful tool to represent the different leadership levels of the various armies. However, as the rule stands it seriously unbalances the game as there is almost no way an army with Poor Command Level can prevail over one with Good.
As a result, to balance things up, I use the following rule.
Armies with Poor Command Level may field one extra infantry, cavalry and artillery unit.
As a result, to balance things up, I use the following rule.
Armies with Poor Command Level may field one extra infantry, cavalry and artillery unit.
Armies with Good Command Level must field one fewer infantry, cavalry and artillery unit.